Apr 15, 2008, 03:05 AM // 03:05
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#1
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Pre-Searing Cadet
Join Date: Apr 2008
Profession: N/E
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"Hero" Classes
I think that when GW2 comes out, they should make a new type of character for those that have reached the level cap.
a quest chain should be available for endgamers and depending on what sub-class you are (fire Mage, minion master Necro, swords warrior etc.).
For example, when a fire Mage gets to level X, he can do a chain to get him to be a "Firestarter" or when a minion necro gets to X he can become a "Bonemaster" or a swords warr can become a "Blademaster". The list could go on forever because of all the class types. This will get rid of the dual profession and the ability to go to town and re spend your skill points. But this process will not be mandatory but each her class will get big bonuses. For example, a "Bonemaster" necro will be able to raise and keep alive a very long time a small army of minions from small amounts of dead bodies, and "firestarters"'s fire spells use little energy and do double damage and AoE spells will be able to cause svere burns. That is my idea.
Please place questions and comments in the box below
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Apr 15, 2008, 03:22 AM // 03:22
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#2
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Krytan Explorer
Join Date: Mar 2008
Profession: W/
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Questions:
What determines which subclass you get?
Respeccing - What does this do to your idea (Spam all builds at lvl 20?)?
Nerf/Buffs will change builds, so what will happen when you abandon a build?
What sort of inviestment will you need to get each subclass (ie. a long quest, or just buy each one)?
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Apr 15, 2008, 10:34 PM // 22:34
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#3
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Pre-Searing Cadet
Join Date: Apr 2008
Profession: N/E
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What deterimines the sub class?
-the skill specc you are, the way you spend your skill points, fire specc mage, death magic specc necro, expertise specced ranger.
Respeccing
-once you hit the Hero class you will be able to choose from all new tlent builds and skill sets.
Once you choose your Hero class, you cannot go back unless you m ake a new character.
-Subclasses are determined by the way you spend your 200 allotted skill points. Once you get hero clas you can get to, 25 lets say, and the if you are not 25 by the end of the quest chain and you are now a hero class, you will be 25 automatically.
There can also be special gear only equippable by your specific hero class.
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Apr 16, 2008, 05:31 AM // 05:31
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#4
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Wilds Pathfinder
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So basically you want permanent career paths? I don't like this idea because it removes the flexability that GW is known for just so you can have a substantial advantage in one aspect of the class. I'd hate to ruin all fun a character has to offer in its adaptability just to become a more specialized class with access to benefits others can't get.
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Apr 16, 2008, 12:52 PM // 12:52
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#5
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Pre-Searing Cadet
Join Date: Apr 2008
Profession: N/E
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well, i mean they wont be OP, its just that if you really like being a certain type of one class, than you can become a more specialized type.
If they were OP then everyone would be them and it wouldn't be nearly as fun and i agree with you.
And with this addition you could just stay the core professions and they would patch their level cap to 25 but you wouldnt be as good of a fire elem then a "Firestarter" would be.
And if you choose to stay the core prof, then you will have your own type of armor as well, but like i said before you will not be as good at casting certain types of spells or certain types of attacks as they hero classes would be
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May 09, 2008, 11:54 AM // 11:54
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#6
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Krytan Explorer
Join Date: Apr 2007
Location: Florida
Guild: Thai Alliance
Profession: R/Mo
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I gonna be Magebane Hero!
all interupt disable 10 second longer hehehe
all interupt has no casting time
all interupt recharge halve time ^0^
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May 09, 2008, 03:01 PM // 15:01
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#7
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Frost Gate Guardian
Join Date: Apr 2007
Guild: Gods Of The Hot [GotH]
Profession: P/W
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What's the point? We can already specialise in a certain style of fighting when we hit the level cap. I call them attributes.
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May 12, 2008, 09:04 AM // 09:04
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#8
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Academy Page
Join Date: Jul 2006
Guild: Disciples Of James
Profession: W/R
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Hmm where have i heard the term "Hero class" before.......WoW i really cant remember....WoW where did i see that....WoW.....
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May 12, 2008, 06:57 PM // 18:57
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#9
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Lion's Arch Merchant
Join Date: Dec 2007
Location: Canada
Guild: Guildless QQ
Profession: W/
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Quote:
Originally Posted by technofern
Hmm where have i heard the term "Hero class" before.......WoW i really cant remember....WoW where did i see that....WoW.....
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WoW...me too i have the same feeling....WoW where did i see that?
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May 12, 2008, 10:49 PM // 22:49
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#10
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Jungle Guide
Join Date: Sep 2007
Location: standing on your last control point, while the rest of your team is to busy killing mine
Guild: The Luminaries [Lumi]
Profession: A/
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Quote:
Originally Posted by doudou_steve
WoW...me too i have the same feeling....WoW where did i see that?
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World of Warcraft
cookie pl0x?
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May 12, 2008, 11:42 PM // 23:42
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#11
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Frost Gate Guardian
Join Date: Feb 2007
Profession: A/
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WoW, I can think of all the benefits this would present. WoW, none!
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May 12, 2008, 11:54 PM // 23:54
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#12
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Academy Page
Join Date: Apr 2007
Location: A barren, God-forsaken nowhere...
Guild: Ravenz of Darkstone [RoD]
Profession: D/
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This point is totally moot since ANet has already stated that GW2 will follow the class/subclass system that was in place in GW1... not to mention, you're talking about a hefty change to the way the game functions.
No thanks.
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May 14, 2008, 11:02 PM // 23:02
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#13
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Banned
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That's called Ursan.
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May 15, 2008, 12:24 AM // 00:24
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#14
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Lion's Arch Merchant
Join Date: Dec 2007
Location: Canada
Guild: Guildless QQ
Profession: W/
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Quote:
Originally Posted by FlamingMetroid
World of Warcraft
cookie pl0x?
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dang flaming, you're too smart!! But i don't have any cookies, i ate them all...don't be angry
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